Generated Game Content
5:07 pm December 15th, 2007One advantage AAA game development companies have over Indie game developers is content. Quantity of quality content, that is.
Lets face it. Most AAA employees are Indie game developers, or at least they’re potentially Indies. There are quite a number of
Most of us have the same tools as the big guys, but we have less content than them because we have fewer resources. Quite possibly, Indie game developers are mostly programmers, so we also have a bit less talent available to us, at least when it comes to artwork.
So, the solution?
Well, there’s more than one solution… but one solution is to spend time improving ways to generate game content in a mass-production sense. The same thing that made guns, automobiles and computers possible could level the playing field.
The typical Indie developer has several things that most of the people working for the big shops don’t have… heart, sweat, and the willingness to put more time, effort and ethereal substance into the project.
In short, this is what I have been doing over the past few months. The Fractured Universe game developers have paused their development on the MMO game and some of us have been concentrating on creating a great game development toolchain.
If you are interested in helping us or if you’re interested in using the new software we’re creating, head on over to www.IndieZen.org to find out more.

